Actually, it probably would have helped if I were using the correct version 
of python.  Oops.  I was still on 2.7 due to working with some outdated 
libraries which I had long since abandoned, and just hadn't thought to 
switch back.  It imports just fine now.

On Friday, 22 July 2016 10:13:43 UTC-6, Erik Olson wrote:
>
> As best I can tell, the error occurs purely from trying to import 
> pyshaders.  I tried running solely "import pyshaders" with no other code, 
> and it still gave the same error.  It appears to be taking issue with:
>
>   File "C:\Users\Erik\Anaconda2\lib\site-packages\pyshaders.py", line 167
>>     c_type, bcount, setter, *mat_size = UNIFORMS_DATA[type]
>>
> and in particular once it reaches the asterisk (which makes it a rather 
> annoying error to try to search for on google).  I might indeed report this 
> as a bug, if looking into those extensions doesn't yield anything. 
>
> On Thursday, 21 July 2016 19:43:28 UTC-6, Benjamin Moran wrote:
>>
>> I'm not very familiar with the library yet, but from what I can see it 
>> requires activating some extensions for higher level GLSL support. If you 
>> can share a copy of the code you're trying to run, I can give it a try 
>> here. You might also consider just openening up a ticket on the project 
>> page if it turns out to be a bug. 
>>
>>
>>
>> On Thursday, July 21, 2016 at 5:14:31 AM UTC+9, Erik Olson wrote:
>>>
>>> Thanks for the suggestion!  I'm currently looking it over.  I tried 
>>> inserting the strings for an example vertex and fragment shader I found, 
>>> but I haven't been able to get pyshaders to work.  It keeps giving the 
>>> following error:
>>>
>>> Traceback (most recent call last):
>>>>   File 
>>>> "C:\Users\Erik\Documents\Programming\workspace\drawingLessons\src\draw.py",
>>>>  
>>>> line 12, in <module>
>>>>     import pyshaders
>>>>   File "C:\Users\Erik\Anaconda2\lib\site-packages\pyshaders.py", line 
>>>> 167
>>>>     c_type, bcount, setter, *mat_size = UNIFORMS_DATA[type]
>>>>                                       ^
>>>> SyntaxError: invalid syntax
>>>>
>>> Not really sure what's going on there.  As far as I can tell the error 
>>> seems to be an issue with pyshaders itself. 
>>>
>>>  
>>>
>>> On Wednesday, 20 July 2016 02:57:32 UTC-6, Benjamin Moran wrote:
>>>>
>>>> Hi Erik, 
>>>>
>>>> I think the issue with shaders on pyglet at the moment is that you need 
>>>> some ctypes knowlege in order to make use of the OpenGL bindings. There 
>>>> aren't currently any built-in abstractions that make things easier. 
>>>>
>>>> However, Gabriel Dube has recently released a new shader library for 
>>>> pyglet: https://github.com/gabdube/pyshaders
>>>> That may do what you want. Have a look, and post back. 
>>>>
>>>> -Ben
>>>>
>>>>
>>>> On Tuesday, July 19, 2016 at 2:02:41 AM UTC+9, Erik Olson wrote:
>>>>>
>>>>> Hello!  
>>>>>
>>>>> I am currently using pyglet for neuroscience research and have 
>>>>> encountered an issue.  The program I currently have draws simple black 
>>>>> primitives (triangle fans, etc.) to a blank white screen.  What I would 
>>>>> like to do now is to be able to draw some of the primitives which 
>>>>> represent 
>>>>> a background, apply a gaussian blur using a shader, then draw the 
>>>>> remaining 
>>>>> objects on top, unblurred.  I have found extensive examples of shader 
>>>>> classes to use in pyglet, along with resources stating how to write 
>>>>> shaders 
>>>>> in GLSL.  However, I have found practically nothing explaining how to use 
>>>>> existing shaders to actually do things.  Currently I am working with 
>>>>> Tristam McDonald's shader class, but I have no idea how I would actually 
>>>>> get such shaders to apply to what appears on the screen.  
>>>>>
>>>>> What should the code actually look like?  Are there any good resources 
>>>>> or examples (which I seem to be completely unable to find)?  It seems 
>>>>> like 
>>>>> anywhere discussing how to use shaders glosses over this part, which 
>>>>> makes 
>>>>> me wonder if it's really obvious and I'm just an idiot.
>>>>>
>>>>

-- 
You received this message because you are subscribed to the Google Groups 
"pyglet-users" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
To post to this group, send email to [email protected].
Visit this group at https://groups.google.com/group/pyglet-users.
For more options, visit https://groups.google.com/d/optout.

Reply via email to