For fun, I tried manually stripping the GL libraries from Pyglet and adding 
the needed lines back in again by hand -- essentially, a brute-force 
implementation of what I was describing here. It didn't take long to add 
back in all the needed instructions to get my application running -- maybe 
ten minutes of manual labor. The end result was a savings of around 10-15MB 
in the application footprint when I launched it.

So, it seems like it would be worth doing, although again only as an 
advanced project for devs who want to squeeze max performance out of their 
Pyglet apps, and not as a default way to go.

One other thing I'm thinking of is, rather than write a script, just 
provide my "stripped" copies of the GL libraries for those who want it, and 
allow people to swap them in if needed. That's the quick-and-dirty way to 
get people to try this out.

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