I was wondering if a fixed timestep is possible with pyglet's current event 
loop? When using schedule_interval for 1/60.0 it's not always consistent 
since it is using a variable time step.

How is one supposed to separate the rendering from the updates considering 
adjusting the position of the sprite will move it next time it is drawn.  I 
am also having trouble understanding how interpolation would be configured 
using the pyglet app system as the on_draw does not get passed any dt. I 
have tried an older implementation that I found, but it seems like it fires 
the scheduled function faster than the dt actually is. Would anyone happen 
to have a proper example of how a fixed time step would work using a sprite 
and pyglet?

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