Hi all,
First let me start off by saying I won't be using Pyglet for this
system, so it's more general information that I need.
I am writing a game using wxPython for my UI toolkit, but I want to
include like a visual map. I am blind, so this isn't something I've done
before, and I don't want it to look like a half-baked effort.
I'm not expecting to set the world on fire here - initially I plan to
colour the different squares with concrete, sand, metal, water whatever.
I haven't yet hit google, but I thought I'd send out this general post
so that hopefully I can skip over some of the hundreds of things I
expect I'll start reading.
So here's my questions:
- Is there some prefered way to draw maps in Open GL?
- Do I use pure colours for my squares? Or does GL have textures I can
use for say sand and metal and water?
- If I then overlay icons (player and object avatars) on the squares,
will it look OK?
- How many squares can I realistically fit onto a screen? I plan to
implement a zoom feature, but by default I was thinking 4 squares on
either side of the player, so they'll be at the centre of a 9x9 grid
(totalling 81 squares).
Cheers, and sorry for what are probably quite stupid questions.
Cheers,
Chris
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