I'm currently implementing a change to Pyglet's Sprite class that would allow sprites to be scaled both horizontally and vertically.
I'm currently tossing up between two possible implementations: - Change the existing `scale` property to be a tuple of 2 floats. - Have two separate `scale_x` and `scale_y` properties. If the scale setter was changed, it would be able to accept a number to scale the sprite by the same amount in both directions (as is the current behaviour). The code branch can be found here: https://bitbucket.org/dxsmiley/pyglet/branch/sprite-scale Any thoughts on which method should be used would be appreciated. -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at https://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.
