Hi guys, I've been working on an decode module for the Aseprite
*.ase/*.aseprite file format. Aseprite is a nice sprite editing tool for
static or animated sprites: https://www.aseprite.org/
I've used this program a long time ago, but recently had another look at it
due to a post by Solar Lune, who was using it in a project.
The binary format is quite simple and well defined, so over a few evenings
I've hacked together a decoder for the native format. It's 90% complete at
this point. It supports loading animations via
pyglet.image.load_animation("file.ase"), or you can load a single image via
pyglet.image.load("file.ase"), which will just return the first frame (even
if more exist).
My question is whether or not this has a place in pyglet. Currently, we
support a variety of static image formats, as well as support for loading
animations directly from GIF files. Would it be worthwhile to have native
support for Aseprite? It would also be trivial to add support for Piskel,
which is another popular sprite editor: http://www.piskelapp.com/
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