Ah, sorry I should have specified a little more. That was mostly my code to
test if the problem happens in each direction.
In testing, I only have one function scheduled at a time by pressing one
directional key. However, the problem still persists even with one
scheduled function.
On Wednesday, February 22, 2017 at 5:39:02 AM UTC-6, DXsmiley wrote:
>
> I'm getting the issue as well. It's being caused because clocks are
> imperfect.
>
> This is not something that can be easily fixed in pyglet, but can be
> avoided by restructuring your code to have only a single scheduled function:
>
> import pyglet
>
> window = pyglet.window.Window(800,600, vsync=False)
> fps_display = pyglet.clock.ClockDisplay(color=(1,0,0,0.5))
>
> batch = pyglet.graphics.Batch()
>
> tileImg = pyglet.image.load("image.png")
>
> playerImg = pyglet.image.load("image2.png")
>
> group = pyglet.graphics.Group()
>
> sprites = []
> for i in range(50):
> for j in range(50):
> sprites.append(pyglet.sprite.Sprite(tileImg, x=i*32, y=j*32, batch
> =batch))
>
> playerSprite = pyglet.sprite.Sprite(playerImg, x=50, y=50, batch=batch)
>
> x_speed = 0
> y_speed = 0
>
> @window.event
> def on_draw():
> window.clear()
> batch.draw()
>
> def moveChar(dt):
> playerSprite.x += x_speed
> playerSprite.y += y_speed
>
> pyglet.clock.schedule_interval(moveChar, 1/60.0)
>
> @window.event
> def on_key_press(symbol,modifiers):
> global x_speed
> global y_speed
> if symbol == pyglet.window.key.LEFT:
> x_speed -= 1
> elif symbol == pyglet.window.key.RIGHT:
> x_speed += 1
> elif symbol == pyglet.window.key.UP:
> y_speed += 1
> elif symbol == pyglet.window.key.DOWN:
> y_speed -= 1
>
>
> pyglet.app.run()
>
>
>
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