Samson Liu wrote:
I'm trying to implement GUI in my 3d scene, but I wasn't able to find a
lot of examples on how you would implement that.
...
I can switch between 2d and 3d view, I just can't separate for GUI
and model
After doing all your 3D drawing:
1. change the projection matrix to an orthographic projection
2. set the modelview matrix back to an identity matrix (if needed --
should be okay already if you've popped anything that you pushed
during the 3D drawing)
3. disable depth testing
4. draw your GUI
Does that help?
--
Greg
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