I'm glad to announce the release of cocos2d 0.6.5.
This is a maintenance release with some minor fixes and the first one to
support pyglet 1.3.

changelog: https://github.com/los-cocos/cocos/blob/master/CHANGELOG
compatibility notes: http://python.cocos2d.org/doc/compatibility_notes.html
pypi page: https://pypi.python.org/pypi/cocos2d/0.6.5
doc online: http://python.cocos2d.org/doc.html
github: https://github.com/los-cocos/cocos

What is cocos2d:

A framework for building 2D games, demos, and other graphical/interactive
applications.
Draws using OpenGL, which is hardware accelerated.
Targets the Operating Systems Linux, Mac or Windows on PC-like hardware.
Provides some conventions and classes to help you structure a "scene based
application".
A cocos2d application consists of several scenes, and a workflow connecting
the different scenes.
It provides you with a "director" (a singleton) which handles that workflow
between scenes.
Each scene is composed of an arbitrary number of layers; layers take care
of drawing to the screen (using the pyglet and OpenGL APIs), handling
events and in general contain all of the game/application logic.

cocos2d simplifies the game development in these areas:

    Flow control: Manage the flow control between different scenes in an
easy way
    Sprites: Fast and easy sprites
    Actions: Just tell sprites what you want them to do. Composable actions
like move, rotate, scale and much more
    Effects: Effects like waves, twirl, lens and much more
    Tiled Maps: Support for rectangular and hexagonal tiled maps
    Collision: Basic pure python support for collisions
    Transitions: Move from scene to scene with style
    Menus: Built in classes to create menus
    Text Rendering: Label and HTMLLabel with action support
    Built-in Python Interpreter: For debugging purposes
    Access to OpenGL functionality
    and much more! http://python.cocos2d.org

Enjoy !

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