Ah, nice find. Shouldn't be too hard to fix. Hopefully we can do it in a way 
that doesn't impact performance too much, but   I suppose that unscheduling 
isn't a super performance critical thing, but it's nice to keep the clock as 
fast as we can.

Leif actually wrote this heap based clock a short while ago, which was a nice 
improvement. This is new in 1.3, so it's nice to find bugs like this. 

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