ok, thanks.

2018-06-05 10:02 GMT+02:00 Petr Viktorin <[email protected]>:

>
>
> On 06/04/18 19:32, 'flow flow' via pyglet-users wrote:
>
>> Hello,
>>
>> I have written a pyglet game.
>> Technically all is OK. ;-)
>>
>> Now, I did a deploy with PyInstaller/cx_freeze and noticed that pyglet
>> uses a huge amount of python std. libraries.
>> How should I proceed with copyright notices now?
>>
>> Should I go through all modules (of the python std. libraries ) and catch
>> the copyright lines into a license.txt ( which I place into the EXE
>> directory) ?
>>
>>
> Hello!
> The Python standard library (modules documented in [0]) is under the
> Python license (available at [1]).
> IANAL, but you should be fine getting the raw text [2] and include that
> with your software.
>
> [0] https://docs.python.org/3/library/index.html
> [1] https://docs.python.org/3/license.html
> [2] https://raw.githubusercontent.com/python/cpython/3.6/Doc/license.rst
>
>
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