Hi,
I am unsure whether I have uncovered an obscure bug or am doing something
incorrectly, however pyglet appears to hang indefinitely after large number
of windows have been created and then disposed off. The minimal code I can
call to reproduce the behaviour is:
window_count = 0
import pyglet
W = 1280
H = 720
while True:
window = pyglet.window.Window(H,W,)
window.close()
window_count += 1
print(window_count)
After a sufficient number of iterations it appears as though the
`pyglet.window.Window` call will never return or throw an exception. The
number of iterations that this occurs at depends on the machine I have run
my test application on, but is somewhere in the region of 65000.
Is there more required to clean up a window object cleanly?
An approach I tried to prevent this from occurring was to reloading the
pyglet module every 1000 iterations, in the hopes of clearing any dangling
references to the windows, however this still failed at the same iteration.
I have also tried reuse windows after the end of the event loop, however
seemingly `pyglet.app.run()` / `pyglet.app.stop()` wouldn't work with the
same window being reused.
My overall aim is to render a batch of sequences one after another, so any
suggestions as to how reuse the window objects or otherwise structure my
calls to prevent a large number of windows would be greatly appreciated!
Aled
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