Hello all,

The announcement of kiwi here (at least, I think it was here, otherwise it was in c.l.p.a) some time ago was quite interesting, but after reading the online documentation, I wonder whether it would be useful for my application.

I intend to develop a 2D editor for editing state-machines, basically a DrawingArea with circles (each circle represents a state), and arrows between the circles (each arrow representing a transition from one state to another). States have a name, and there are two different kinds of transitions. Last but not least, some states have special marking of being the first (start) state and/or being a marker state.

Most of the work would be to handle the various operations that a user can do on states and transitions (at least that is what I expect at this moment). The Kiwi framework focusses on forms and dialogue boxes rather than DrawingArea's instead. Would it be possible *and* useful to squeeze my user-interaction of states and transitions in the Kiwi way of doing things, or should I build something custom?

Tnx for any advice on this matter,
Albert

PS The state-machine file format is human-readable text, so I consider pickling and unpickling to be less interesting at this moment (may be later to have fully save and reload of all position informatio of all objects).
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