Prashant,
Packaging an executable with pyinstaller is an adventure (except your
application is trivial, which in your case it isn't) So don't give up
yet!
To view the files in the exe use the archive viewer ("archive.py
shaderbox.exe" should do the trick).
Within the archive ur pyc modules will be in a .pkg file (which also
can be viewed with the archive viewer)
Regards,
Mayowa.
On Oct 9, 6:04 pm, King <[EMAIL PROTECTED]> wrote:
> Mayowa,
>
> After doing couple of tests using different options in .spec file and
> some changes in "shaderbox.py", I finally managed to get rid of import
> error.
> There are some problems using pyinstaller and importing .pyd modules.
> The import statement in "shaderbox.py", "from core import *" was not
> working at all.
> I came to know about this when I have used --onedir option and I have
> found that modules are missing. I imported each and every module
> individually using import in "shaderbox.py" and I got all my .pyd's in
> the directiory.
>
> How every .pyc modules are still going inside the .exe file. I think
> it's the default mechanism of pyinstaller. By the way, do you know
> which file inside the .exe store all you .pyc modules? and how do you
> decompile the .exe in case if you want to?
>
> Still I am not done :-(, I am getting new kind of errors.
>
> Thanks
>
> Prashant
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