Hi!

I'm trying to use pyinstaller+kivy+pygame on Mac OS X (Mavericks) to 
package a Mac OS X application. The app works fine before pyinstaller, so 
there shouldn't be a problem with pygame or kivy. I've followed the 
instructions on the kivy webpage and I'm getting a packaged application. 
Running it however yields the following error:

ERROR: pygame.macosx.Video_AutoInit() call FAILED

Which causes the application to crash. It seems like some part of pygame 
doesn't get packaged properly. But kivy does recognize pygame in an earlier 
statement: 

[INFO   ] [Text        ] Provider: pygame

so it's not that pygame doesn't get packaged at all.... 

Any clues/tips are welcome! Is there a debug function I can add somehow to 
get more debug information?

Best regards,
Gustav

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