David,

        I haven't written this into the CGO system, which is pretty rudimentary 
and pretty incomplete at present.  Transparency is actually tough to get right, 
since certain kinds of objects need to be rendered before the transparent 
surface -- others after.  Then there's the issue of Z-ordering transparent 
triangles, which PyMOL isn't doing yet at all...

        I'll add this functionality to the next release, but don't expect the 
results to look good.

Cheers,
Warren


--
mailto:war...@sunesis.com
Warren L. DeLano, Ph.D.
Informatics Manager
Sunesis Pharmaceuticals, Inc.
341 Oyster Point Blvd.
S. San Francisco, CA 94080
(650)-266-3606  FAX:(650)-266-3501



> -----Original Message-----
> From: David [mailto:sp...@xray.bmc.uu.se]
> Sent: Monday, September 23, 2002 2:38 PM
> To: pymol-users@lists.sourceforge.net
> Subject: [PyMOL] transparent CGOs?
> 
> 
> Hi,
> 
> a rephrase of my earlier question: (how do/can) I make my CGO's
> transparent? Isn't it simply a property of the OpenGL object?
> 
> 
> -- 
> Groeten, David.
> ______________________________________________________________
> __________
> Dr. David van der Spoel,      Biomedical center, Dept. of Biochemistry
> Husargatan 3, Box 576,        75123 Uppsala, Sweden
> phone:        46 18 471 4205          fax: 46 18 511 755
> sp...@xray.bmc.uu.se  sp...@gromacs.org   http://zorn.bmc.uu.se/~spoel
> ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
> ++++++++++
> 
> 
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