CC'd to list for future reference...

Michal,

        For mixed colors, you need to use the same trick (separate objects). 
However, if you want the spheres to have a uniform color, in which case you can 
"set sphere_color,white" etc., without having to create separate objects.

        PyMOL's internal raytracer isn't likely to support perspective any time 
soon.  Instead, I recommend using PovRay.

Cheers,
Warren

> Subject: Re: [PyMOL] different transparencies
> 
> DeLano, Warren wrote:
> 
> >Because of the way settings work in PyMOL, you will need to 
> split your spheres into different objects in order to get 
> this to work.
> >
> >Try the following script:
> >
> >load $PYMOL_PATH/test/dat/pept.pdb
> >create cpy,pept
> >hide
> >show sph,pept and name ca
> >show sph,cpy and name n
> >set sphere_transparency,0.5,pept
> >ray
> >  
> >
> Hi Warren.
> Thank you for hint. Excuse me I reply directly, but I think 
> you are the 
> best information source in this field. Could you hint me also how to 
> hack if I want to have different color for sphere and sticks 
> belonging 
> to the same atom (I want to use transparent sphere colored by element 
> and black sticks).
> I wonder if built-in raytracer can render in perspective mode in near 
> future.
> 
> Regards,
> Michal Bozon
> 
> >Cheers,
> >Warren
> >
> >
> >  
> >
> >>I would like to have some spheres transparent, but some 
> spheres leave 
> >>opaque. Or to have spheres with different transparencies. Is 
> >>it possible?
> >>
> >>Thanks,
> >>
> >>Michal Bozon
> >>    
> >>
> 
> 
> 

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