CC'd to list for future reference... Michal,
For mixed colors, you need to use the same trick (separate objects). However, if you want the spheres to have a uniform color, in which case you can "set sphere_color,white" etc., without having to create separate objects. PyMOL's internal raytracer isn't likely to support perspective any time soon. Instead, I recommend using PovRay. Cheers, Warren > Subject: Re: [PyMOL] different transparencies > > DeLano, Warren wrote: > > >Because of the way settings work in PyMOL, you will need to > split your spheres into different objects in order to get > this to work. > > > >Try the following script: > > > >load $PYMOL_PATH/test/dat/pept.pdb > >create cpy,pept > >hide > >show sph,pept and name ca > >show sph,cpy and name n > >set sphere_transparency,0.5,pept > >ray > > > > > Hi Warren. > Thank you for hint. Excuse me I reply directly, but I think > you are the > best information source in this field. Could you hint me also how to > hack if I want to have different color for sphere and sticks > belonging > to the same atom (I want to use transparent sphere colored by element > and black sticks). > I wonder if built-in raytracer can render in perspective mode in near > future. > > Regards, > Michal Bozon > > >Cheers, > >Warren > > > > > > > > > >>I would like to have some spheres transparent, but some > spheres leave > >>opaque. Or to have spheres with different transparencies. Is > >>it possible? > >> > >>Thanks, > >> > >>Michal Bozon > >> > >> > > >