Hi Jacob

In Pymol, have you tried adding in a direct light source? e.g.

set direct, 0.5

It worked nicely in a similar situation for me

Daniel

On Wed, 2005-11-23 at 11:42 +0100, Jacob Poehlsgaard wrote:
> Hi folks
> 
>  
> 
>  I’m trying to visualize a section of the inner workings of the
> ribosome. To this end I’ve generated a surface and clipped it to
> reveal the internal structure I want to look at. This looks really
> good in the normal openGL view. When I raytrace it however, the part
> that’s clipped away still throws a shadow, so everything is completely
> dark. I know I could turn shadows off, but I’d really like to keep
> them for things that’s visible.
> 
>  
> 
>  I also tried exporting to PovRay, but unfortunately the clipping
> plane isn’t really implemented in the export methods I tried (using
> the renderer=1 command and the script from
> http://adelie.biochem.queensu.ca/~rlc/work/pymol/ ).
> 
>  
> 
>  I can extract the coordinates for the plane and put it into pov-ray,
> but because the surface is exported as thousands of little mesh2
> objects, I can’t seem to explain to povray that they should all be
> “clipped_by” the plane. If I make a union or merge of the mesh2
> objects, it works, but this is not a realistic solution, as the
> processor time needed is massive, even for simple test objects.
> 
>  
> 
>  Does anyone have suggestions to fix this, using either the internal
> renderer og pov-ray?
> 
>  
> 
> Sincerely
> Jacob Poehlsgaard
> 
> SDU, Denmark
> 
> 
-- 
Dr Daniel John Rigden                     Tel:(+44) 151 795 4467
School of Biological Sciences             FAX:(+44) 151 795 4406
Room 101, Biosciences Building
University of Liverpool
Crown St.,
Liverpool L69 7ZB, U.K.


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