So,

I tried rendering using transparency_mode = 1 or 0 and got this result:


http://pwe.no-ip.org/other/Pymol2.png


Is there a way to get rid of the transparency that darkens some parts of
the surface where something lies behind?


I also tried povray to render the surface and it gives me a texture on
the inner surface back, but there's again the "problem" with the double
transparency darkening some parts.


Thanks for Your help guys,


Paul


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