Hello everybody,

I wish to represent the backbone of my protein in cartoon with a transparency of 0.6. Around it I show the surface with a transparency of 0.4. (the aim is to highlight some specific residues by showing their side chains in stick without transparency). I can see the wanted result in OpenGL view. But when I raytrace the picture a kind of "Copperfield" effect happens: the cartoon backbone disappears (NB: it happens for any kind of combination of transparency value for cartoon and surface).
Is anybody have an idea of what is happening ?

Thanks,

Emeric
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Emeric Wasielewski, Ph. D.
Department of Biochemistry and Molecular Biology

Mayo Clinic College of Medicine
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Rochester, MN 55905, USA

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