Hello everybody,
I wish to represent the backbone of my protein in cartoon with a
transparency of 0.6. Around it I show the surface with a transparency of
0.4. (the aim is to highlight some specific residues by showing their
side chains in stick without transparency).
I can see the wanted result in OpenGL view. But when I raytrace the
picture a kind of "Copperfield" effect happens: the cartoon backbone
disappears (NB: it happens for any kind of combination of transparency
value for cartoon and surface).
Is anybody have an idea of what is happening ?
Thanks,
Emeric
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Emeric Wasielewski, Ph. D.
Department of Biochemistry and Molecular Biology
Mayo Clinic College of Medicine
Guggenheim 15-93
200, First Street SW
Rochester, MN 55905, USA
Office: (507) 284 9189 Fax: (507) 284 1209
mailto: [email protected]