Hi Bob,

it's the object-level "state" setting:

fetch 1nmr 1d7q, async=0
set state, 3, 1nmr
set state, 10, 1d7q

And since scenes do not store settings, this cannot be stored with a scene.

Cheers,
  Thomas

On Jun 3, 2013, at 10:41 AM, Robert Hanson <hans...@stolaf.edu> wrote:
> [[sorry -- not  used to a list that requires "reply-all" to go back to the 
> list]]
> 
> What you describe there is a way to load a specific file into a specific 
> state, I think. I meant, once you have a set of multi-state objects, can I 
> select to compare two different states, one from one and one from the other?
> 
> 1cdr    2/10
> 1sq3    5/30
> 
> and then could I make a scene that does that? -- without viewing "all states"
> 
> Bob
> 
> 
> On Mon, Jun 3, 2013 at 9:07 AM, Tsjerk Wassenaar <tsje...@gmail.com> wrote:
> Hi Bob,
> 
> The answer is yes to all.
> 
> fetch 1ubq, state=3
> fetch 6lzm, state=10
> cmd.load_cgo([7.0,0,0,0,2],name="sphere",state=2)
> 
> The representations (e.g. surface) do have states in the sense that the each 
> state gives a different surface. But whether the surface is shown or not is 
> controlled globally. It is not possible to have the surface representation 
> only in one state, such that looping over the states, the surface would 
> suddenly pop up for one. 
> 
> Hope it helps,
> 
> Tsjerk
> 
> 
> On Mon, Jun 3, 2013 at 2:38 PM, Robert Hanson <hans...@stolaf.edu> wrote:
> Questions:
> 
> Can two objects be in two different states -- object1 in state 3 and object2 
> in state 10, for instance, at the same time? If so, how is that set up? How 
> is that then incorporated into a scene?
> 
> Do CGO, measurements, mesh, and volume objects have states as well?
> 
> Bob

-- 
Thomas Holder
PyMOL Developer
Schrödinger Contractor


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