Hi Vaheh,

there should be no color difference, apart from lighting effects. Ray
tracing always draws cylinders for mesh, real-time rendering supports
lines and cylinders.

Real-time rendering and ray tracing should be almost identical with
these settings:

PyMOL> set use_shaders
PyMOL> set mesh_as_cylinders
PyMOL> unset mesh_radius
PyMOL> unset ray_shadow

Notes:
 - mesh_radius only applies to ray tracing and only if not 0.0, use
   mesh_width to control for both rendering engines equally
 - mesh_as_cylinders only available with shaders

If you still don't get the same, please send screenshots.

Cheers,
  Thomas

Oganesyan, Vaheh wrote, On 09/03/13 19:47:
> PyMOLers,
> 
> Upon ray-tracing PyMOL v1.6.0.0 (Linux 64 bit) changes the color and
> the mesh line width of the electron density maps. How can I disable
> this metamorphosis?
> 
> Thank you.
> 
> Vaheh

-- 
Thomas Holder
PyMOL Developer
Schrödinger Contractor

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