Jared,

I did a pull request with the plugin and asked a account on pymolwiki.org.

I thought the account email was a bot so I was a bit lame. First I sent an
email titled "New Account" with no more text.

https://github.com/Pymol-Scripts/Pymol-script-repo/pull/105



Em qua., 30 de out. de 2019 às 20:13, Pedro Lacerda <pslace...@gmail.com>
escreveu:

> Hi Jared,
>
> Glad you liked and thank you for the patch and incentive. I'll pull it on
> the repo and create a wiki page.
>
> Best regards,
> Pedro Lacerda
>
>
> Em qua, 30 de out de 2019 14:16, Jared Sampson <jared.samp...@columbia.edu>
> escreveu:
>
>> Hi Pedro -
>>
>> I just took a look at the plugin, and it seems quite convenient.  I
>> imagine using this as a tool to complement PyMOL's default scenes, as a way
>> of looking at different representations or objects from the same viewpoint.
>>
>> Looking at the code, I was curious about all the Q* global variable
>> assignments near the top, and thought they might be cleaner and easier to
>> maintain as imports.  (Plus many of them were unused in the plugin code.)
>>  Apparently due to the way pymol.Qt is a wrapper for PyQt5, we can't do
>> `from pymol.Qt.QtWidgets import *`, but the following does work:
>>
>> ```
>> from pymol.Qt import QtWidgets, QtCore, QtGui
>> ```
>>
>> then use e.g. `QtWidgets.QWidget()` in the body of the code; see the
>> attached patch (I hope you don't mind my sending it!).  As a side note,
>> this appears to be—at least unofficially—a preferred way to do it,
>> according to an example plugin
>> <https://github.com/Pymol-Scripts/pymol2-demo-plugin/blob/master/__init__.py#L51>
>>  by
>> PyMOL lead developer Thomas Holder (speleo3).
>>
>> Also, I would encourage you to add your plugin to the PyMOL scripts repo
>> <https://github.com/Pymol-Scripts/Pymol-script-repo> on Github, and to
>> create a PyMOL Wiki page for it.
>>
>> Thanks for sharing!
>>
>> Cheers,
>> Jared
>>
>> On October 26, 2019 at 12:39:35 PM, Pedro Lacerda (pslace...@gmail.com)
>> wrote:
>>
>> And the plugin, of course!
>>
>> Em sáb, 26 de out de 2019 às 13:37, Pedro Lacerda <pslace...@gmail.com>
>> escreveu:
>>
>>> Hi,
>>>
>>> I just made a graphical plugin to set and get views. It uses the
>>> set_view and get_view functions.
>>>
>>> It is available in the last option ("Show views") on the "Scene" menu.
>>> Double-click to rename a view. Erase it's name to delete it.
>>>
>>> In order to persist data in the PSE session it stores data into the
>>> mesh_clear_selection setting. It was the only way I found.
>>>
>>> How to store arbitrary data on the session? Some "ostate" string
>>> settings are preserved on the PSE session. But not all support set
>>> arbitrary data (eg, bg_image_filename). It is very hackish and not a
>>> definite solution.
>>>
>>> Just wondering, maybe a hidden "setting" (not visible to can be be used
>>> as a key-value store. It would hold serialized data (eg json or pickle) and
>>> have a pair of functions set_key(key, obj) and get(key) that read and write
>>> the setting.
>>>
>>> Another great addition would be able to set arbitrary strings to objects
>>> and atoms. But in case of implementing a key-value store would be some
>>> overlap.
>>>
>>> Best regards,
>>>
>>>
>>> [image: image.png]
>>>
>>> --
>>> Pedro Sousa Lacerda
>>>
>>>
>>> *Laboratório de Bioinformática e Modelagem Molecular*
>>> *Faculdade de Farmácia / UFBA*
>>>
>>> *@pslacerda*
>>>
>>> *+55 71 9 9981-1856*
>>>
>>
>>
>> --
>> Pedro Sousa Lacerda
>>
>>
>> *Laboratório de Bioinformática e Modelagem Molecular*
>> *Faculdade de Farmácia / UFBA*
>>
>> *@pslacerda*
>>
>> *+55 71 9 9981-1856*
>> _______________________________________________
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>>
>>

-- 
Pedro Sousa Lacerda


*Laboratório de Bioinformática e Modelagem Molecular*
*Faculdade de Farmácia / UFBA*

*@pslacerda*

*+55 71 9 9981-1856*
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