Hello,
Do you have any idea to calculate nice normal vectors that can be rendered cleanly? When I draw with povray using include files created by pymol, sometimes black shadows appear on the secondary structures, especially in the planes near perpendicular to the picture. I removed the normal vectors and these shadows disappeared. But the smoothing process between the triangles that make up the mesh2 objects was also not performed. I calculated the average of the unit normal vectors of the triangles that contain each vertex and compose the same plane and set in place of the original normal vectors, and the black shadows disappeared. Smoothing also took place, but was less smooth than in the original file. Also, some edges was emphasized compared to the original. Thanks, Rintarou _______________________________________________ PyMOL-users mailing list Archives: http://www.mail-archive.com/pymol-users@lists.sourceforge.net Unsubscribe: https://sourceforge.net/projects/pymol/lists/pymol-users/unsubscribe