Hi David,

On Thu, 9 Dec 2010 16:01:36 +0100, David Libault <[email protected]> 
wrote:
> Following is the code that has a strange behavior. Works on GPU
> (device 0 on my macbook pro), and segfaults on CPU (device 1). I
> wanted to try geometric functions like "distance", only implemented on
> the CPU.
> Any remark regarding this dummy code will be kindly appreciated...

The code looks ok to me, and both the Nvidia GPU and AMD CPU
implementations on my machine (64-bit Linux) execute it just fine. Apple
bug maybe?

HTH,
Andreas

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