When I run the particle animation demo with an Intel or AMD CPU context it 
only seems to be using 1 processor core--the task manager shows no more 
than 1 of the hyperthreads being pegged.  If I increase the number of 
particles it works,  but it runs slower and doesn't try to use any of the 
other 7 threads.  Is there some trick to get it to seamlessly use all of 
the compute devices that the context offers?

When I run it on the GPU it seems to use all of the devices naturally.

--Keith


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