I am having (what I hope is) a basic OpenGL user-interface issue with a sample program I am working on.
This glut program has a visualized OpenCL data structure whose points are calculated via an OpenCL kernel. The scene is then combined with a standard Utah Teapot and dodecahedron straight out of the glut library. The teapot and polyhedron are rendered using shaders--so if anyone is looking for an example using OpenCL with shader visualizations this example might be useful. The problem I have is that if you manipulate the scene with the mouse you can tell that the OpenCL particle fountain is always moving according to the mouse input, but the teapot and polyhedron sometimes seem to move in the opposite direction. I know this isn't an OpenCL question per se, but it's almost impossible to find OpenGL people who are set up to also run and evaluate OpenCL code, but people who understand and use OpenCL are often times also able to run OpenGL samples. Can someone help me figure out what I'm doing wrong? https://gist.github.com/kbrafford/18665bdafa2b0a822f4f Thanks! --Keith _______________________________________________ PyOpenCL mailing list [email protected] http://lists.tiker.net/listinfo/pyopencl
