I'm under NDA, sorry. But my previous work on GL-based node tree is at dream.com.ua - look for ShaderMan.Next. It's wxWindows, but **extremerly** easy to port and all the node stuff is PyOpenGL.
A. On Fri, May 8, 2009 at 3:04 PM, Scott Ballard <sc...@scottballard.net> wrote: > Do you have any examples or source code your willing to share? Or any links > to examples? > > Thanks! > -Scott > > > Alexei Puzikov wrote: > > Nothing standard, however it's actually pretty easy to implement > either with GraphicsScene or OpenGL surface. > > Latter is exactly what I've did. > > Alexei > > > > Does anyone know if Qt (PyQt) offer any widgets for creating a node graph > with connections between the nodes? A quick Google search didn't turn up > much. > > Thanks, > -Scott > _______________________________________________ > PyQt mailing list p...@riverbankcomputing.com > http://www.riverbankcomputing.com/mailman/listinfo/pyqt > > > > _______________________________________________ PyQt mailing list PyQt@riverbankcomputing.com http://www.riverbankcomputing.com/mailman/listinfo/pyqt