Hi all,
I am trying to write a distributed render manager. The sever would be waiting
for incoming connections (other CPUs wishing to be part of the machine pool)
and then issue commands to be run on those other CPUs when a job is run in the
manager via a user.
So far, this is what I am using to listen for connections and return their.
class Main(QtGui.QMainWindow):
def __init__(self):
QtGui.QMainWindow.__init__(self)
#init UI
self.ui=Ui_rndr_Manager()
self.ui.setupUi(self)
#init Network
self.tcpServer = QtNetwork.QTcpServer()
self.tcpServer.listen(address=QtNetwork.QHostAddress.Any, port=5000)
self.connect(self.tcpServer, QtCore.SIGNAL("newConnection()"),
self.newConnectionArrives )
def newConnectionArrives(self):
self.sock = self.tcpServer.nextPendingConnection()
self.connect(self.sock, QtCore.SIGNAL("readyRead()"),
self.tcpSocketReadyReadEmitted)
def tcpSocketReadyReadEmitted(self):
data = str(self.sock.readAll())
print data
When I try and have two separate clients connect, the first client is ignored
and only the second's data is received. Am I going about this the wrong way
for multiple client connections or is there just something I am missing?
Thanks!
John
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