Hi,

2011/6/30 Benoît HERVIER <[email protected]>:
> Before porting PySide, you need the Qt Framework on the plateform. It
> know that WebOS 2.1.2 have Qt 4.6.1 and python, some have already use
> python and pygame on it (thp). But i don't think someone have port
> PySide yet.

Yes, on webOS, you can get Python + PyGame (it's pretty easy, because
PyGame binds SDL, and SDL is officially supported in webOS). See
http://thp.io/2011/webos/. As khertan said, Qt 4.6 (that means no
QtQuick/QML) is in webOS, but I'm not sure if you can use it from a
third party application (the framework uses Qt). Anyway, if Qt would
be available as an API for end users (or if somebody ports Qt
Lighthouse to use SDL + OpenGL ES, which should not be too hard - and
then we can even have QML, because we would ship our own copy of Qt
4.7/4.8) then we could simply compile PySide for it. I don't see why
it would not work once Qt is available.

PySide on Android: I don't see a blocker - someone just has to put the
pieces together. Python is there already (Py4A, SL4A) and Qt is there
already (Necessitas), it just needs someone to put them together. I've
created a Wiki page some time ago for some pointers, but have not
gotten around to try it (lack of proper Android device is one thing,
and MeeGo/Harmattan is much more interesting than Android at this
time):

http://developer.qt.nokia.com/wiki/Building_PySide_on_Android

It's just good to know these options exist as an "escape route" for
the future. For now, MeeGo Harmattan is the platform of choice, with
Maemo 5 (N900) as a very affordable option to get the same PySide
support with a bit less powerful hardware (as Ville mentioned).

HTH.
Thomas
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