Hello, I am a total n00b with OpenGL, and still very new to Qt/pyside as well, so this question is very basic, but every time I dive into the documentation I go down a rabbit hole and get lost in the sheer mass of it.
I am trying to modify the hellogl.py example found here: http://qt.gitorious.org/pyside/pyside-examples/blobs/master/examples/opengl/hellogl.py My geometry is coming from a new Python module called pyPolyCSG https://github.com/jamesgregson/pyPolyCSG which does constructive solid geometry. My goal is to create a mesh using pyPolyCSG, and render that in place of the Qt logo in the hellogl example. pyPolyCSG has these methods for extracting geometry: obj.get_vertices() - returns vertex coordinates as a 2D numpy array obj.get_triangles() - temporarily triangulates the mesh and returns a 2D numpy array of triangle vertex ids and so I have gotten as far as creating nice numpy arrays of vertices and triangles of the object I want to render. And of course, I can easily gut out the Qt logo construction code from hellogl.py :) My problem is that I just can't seem to connect the dots here... given that I have a nice batch of vertices and triangles, how can I get that hooked up to OpenGL rendering? Thanks, Dave _______________________________________________ PySide mailing list [email protected] http://lists.qt-project.org/mailman/listinfo/pyside
