Just for posterity: If you are stuck with PySide2 you can also simply set this environment variable in your code before starting the event loop: QT_MAC_WANTS_LAYER = 1
On Sat, Sep 3, 2022 at 3:45 PM Frank Rueter <fr...@ohufx.com> wrote: > Just to follow up, PySide6 does indeed work for me on OSX. > Thanks David! > > On Tue, Aug 30, 2022 at 12:06 PM Frank Rueter <fr...@ohufx.com> wrote: > >> I'd prefer PySide2 as our industry is using that as the standard >> <https://vfxplatform.com/> for all DCC apps which is what I am mostly >> developing things for. >> Will try PySide6 though just to see if that is the issue. >> >> Cheers, >> frank >> >> >> On Tue, Aug 30, 2022 at 11:36 AM David Ching <d...@dcsoft.com> wrote: >> >>> > Date: Sat, 27 Aug 2022 10:30:41 +1200 >>> > From: Frank Rueter <fr...@ohufx.com> >>> > Subject: [PySide] PySide2 on OSX 12.5.1 not working? >>> > >>> > Hi all, >>> > >>> > I just set up PySide2 on my laptop but when I run a simple test like >>> the >>> below all I get is an empty window which freezes/beachballs straight >>> away. >>> ... >>> > from PySide2 import QtWidgets >>> >>> Are you sure you want PySide2 and not PySide6? I did a test on OSX >>> 12.5.1 >>> with Python 3.10 and it works with PySide6. >>> >>> Thanks, >>> David >>> >>> >>> >>>
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