Arc Riley wrote:
> This email is to document my thinking on this.  Pro/con arguments are welcome.
>
> Here's the similarities:
>
> With the exception of Slider and Fixed, all joints have a position.  Those 
> two 
> may average the positions of the connected bodies.
>
> Other elements, such as orientation (axis), velocity (speed), etc can be 
> provided.
>   
Overriding the __get__() function on the position and velocity
properties should make this easy. It'll be useful, I think.
> Joints exist in a World (Scene) just as bodies do.  There's a plan to provide 
> rendering based on a flag in the Scene.
>
> Forces can be applied to both (in most cases).
>
> Joints have no mass and no shape, so fields won't effect them.
>   
So the _bodyID of a joint will be NULL?
> And finally, anything that Body supports which Joint doesn't can be disabled.
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