This has been floated around: http://graphics.cs.brown.edu/games/SteepParallax/index.html
It looks impressive. I will not however that the examples given are rendered on a single quad. The scene in question would look very nice with standard normals mapping if the marble pieces and lions head were actually polygons rendered out from the surface. The ivy could certainly use being a separate set of polygons over the wall and a normals map applied to make the leaves appear to be facing different directions. This doesn't require so much computation, but I'll note that the CPU is needed for physics and behavior, so every amount we can save counts. _______________________________________________ PySoy-Dev mailing list [email protected] http://www.pysoy.org/mailman/listinfo/pysoy-dev
