The sixth alpha release of version 2 of the Python Computer Graphics Kit is available at http://cgkit.sourceforge.net
This release also comes with a "preview" version of a Maya Python package that integrates Python into the 3D tool Maya. What is it? ----------- The Python Computer Graphics Kit is a generic 3D package written in C++ and Python that can be used for a variety of domains such as scientific visualization, photorealistic rendering, Virtual Reality or even games. The package contains a number of generic modules that can be useful for any application that processes 3D data. This includes new types such as vectors, matrices and quaternions. Furthermore, the package can read and store 3D models in memory where they can be manipulated by Python programs. The kit comes with tools that can be used to display the scene either interactively or by rendering it offline via a RenderMan renderer. What's new? ----------- - Smoother compilation under OSX - Some new modules like "glslangparams" to read shader parameters from an OpenGL 2 shader source file and "hammersley" to generate Hammersley and Halton points. - Initial support for Lightwave LWOB files. - + more bugfixes and enhancements (see the changelog). Windows binary versions are available for Python 2.3 - 2.5. For more information, visit: http://cgkit.sourceforge.net Feedback is most welcome... - Matthias - -- http://mail.python.org/mailman/listinfo/python-announce-list Support the Python Software Foundation: http://www.python.org/psf/donations.html