Ronald Oussoren <ronaldousso...@mac.com> added the comment: What I'd prefer to look for the compiler:
* in distutils: if $CC is an absolute path and exists, use that * look for clang on $PATH, use it if found (default configure looks for GCC in preference of other compilers, but with Apple's toolchain it is better to use clang) * look for gcc on $PATH, use it if found (needed to use the Fink compiler when Fink is on $PATH, alternative for 3.3 is to document that configure will try to pick and Apple compiler) * use $(xcodebuild -find clang) To look for the SDK: * in distutils: if -isysroot is set, is not '/' and exists, use that * in distutils: extract SDK version from -isysroot string (if set), then use $(xcode-select) to find the root of the installation and construct a path relative to that. If the requested SDK version exists, use that * if osx release < 10.5 and building universal: - use /Developer/SDKs/MacOSX10.4u.sdk (needed for universal builds on early releases of OSX 10.4) * if /usr/include/stdint.h exists: use -isysroot / (older Xcode, or Xcode >=4.3 with Command Line Tools installed) * use $(xcodebuild -showsdks) to find list of SDKs and use most recent one. I haven't tried to capture this in code yet, and haven't tested the procedure on earlier releases (or even a 10.7 system with Xcode 4.3 without unix tools), but this should work. ---------- _______________________________________ Python tracker <rep...@bugs.python.org> <http://bugs.python.org/issue14499> _______________________________________ _______________________________________________ Python-bugs-list mailing list Unsubscribe: http://mail.python.org/mailman/options/python-bugs-list/archive%40mail-archive.com