STINNER Victor added the comment:

Bastien:
> In py3.4 and below we used to be able to use bytes filenames with os.walk(), 
> it’s now impossible under windows due to the limitation of os.scandir().
>
> This issue was reported to Blender tracker 
> (https://developer.blender.org/T47018).

Again, why do you use bytes? Blender only supports Python 3. You must use 
Unicode on all platforms. On Windows, it gives you support of the full Unicode 
character set for free.

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<http://bugs.python.org/issue25911>
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