Raymond Hettinger <raymond.hettin...@gmail.com> added the comment:

> is it possible to write a new module that overrides the seed()
> method in the random library in its initialization code and 
> replaces it with this method of seeding the generator?

Yes.  The simplest way is override seed() in a subclass.  You can put that 
subclass in a new module if you like and can even call the class "Random" if 
desired.

>>> class InputRandom(random.Random):
        def seed(self, a=None):
                if a is None:
                        a = int(input('Enter a seed: '))
                super().seed(a)

                
>>> r = InputRandom()
Enter a seed: 1234
>>> r.random()
0.9664535356921388
>>> r.random()
0.4407325991753527
>>> r.seed()
Enter a seed: 1234
>>> r.random()
0.9664535356921388
>>> r.seed(1234)
>>> r.random()
0.9664535356921388

----------
nosy: +rhettinger

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<https://bugs.python.org/issue41274>
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