Raymond Hettinger <raymond.hettin...@gmail.com> added the comment:
> is it possible to write a new module that overrides the seed() > method in the random library in its initialization code and > replaces it with this method of seeding the generator? Yes. The simplest way is override seed() in a subclass. You can put that subclass in a new module if you like and can even call the class "Random" if desired. >>> class InputRandom(random.Random): def seed(self, a=None): if a is None: a = int(input('Enter a seed: ')) super().seed(a) >>> r = InputRandom() Enter a seed: 1234 >>> r.random() 0.9664535356921388 >>> r.random() 0.4407325991753527 >>> r.seed() Enter a seed: 1234 >>> r.random() 0.9664535356921388 >>> r.seed(1234) >>> r.random() 0.9664535356921388 ---------- nosy: +rhettinger _______________________________________ Python tracker <rep...@bugs.python.org> <https://bugs.python.org/issue41274> _______________________________________ _______________________________________________ Python-bugs-list mailing list Unsubscribe: https://mail.python.org/mailman/options/python-bugs-list/archive%40mail-archive.com