I don't have the time to figure it out right now, but I'll look more
into it later.

I recently did an analysis here:

http://mail.python.org/pipermail/python-dev/2012-January/115375.html

The motivation for C++ compilation is gone meanwhile, as VS now supports
C in WinRT apps quite well. However, the conclusions still stand: dealing
with static type objects will be tricky.

Of course, I would also like to eliminate static type objects as much
as possible.

This then leaves the issue with the casts, which might be considered clutter.

Regards,
Martin


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