On Thu, Oct 4, 2012 at 1:35 PM, Campbell Barton <ideasma...@gmail.com> wrote: > Hi, > > We've run into an issue recently with blender3d on ms-windows where we > want to enforce the encoding is UTF-8 with the embedded python > interpreter. > (the encoding defaults to cp437). > > I naively thought setting the environment variable before calling > Py_Initialize() would work, but the way python DLL loads, it gets its > own environment variables that cant be modified directly [1]. > eg, _putenv("PYTHONIOENCODING=utf-8:surrogateescape"); > > We had bug reports by windows users not able to export files because > the stdout errors on printing paths with unsupported encoding. [2],[3] > > --- > > Of course we could distribute blender with a bat file launcher that > sets env variables, or ask the user to set their env variable - but I > dont think this is really a good option. > > I tried overriding the stderr & stdout, but this caused another bug in > a part of out code that catches exception messages from the stderr. > [4] > import sys, io > sys.stdout = io.TextIOWrapper(sys.stdout.buffer, encoding='utf-8', > errors='surrogateescape', line_buffering=True) > sys.stderr = io.TextIOWrapper(sys.stderr.buffer, encoding='utf-8', > errors='surrogateescape', line_buffering=True) > > > > IMHO either of these solutions would be fine. > > * have a PyOS_PutEnv() function, gettext has gettext_putenv() to > workaround this problem. > > * manage this the same as Py_GetPythonHome(), which can be defined by > the embedding application to override the default. > > > Id like to know if there is some known solution to workaround this > issue, if not - would either of these would be acceptable in python > (can write up a patch if it helps) > > Regards, > Campbell > > --- > > [1] > http://stackoverflow.com/questions/5153547/environment-variables-are-different-for-dll-than-exe > [2] http://projects.blender.org/tracker/index.php?func=detail&aid=32750 > [3] http://projects.blender.org/tracker/index.php?func=detail&aid=31555 > [4] http://projects.blender.org/tracker/?func=detail&aid=32720
To follow up and give a correction to overwriting sys.stdout/stderr, The issue seemed to be that __stderr__/__stdout__ was later overwritten, loosing the original reference to the buffer (maybe refcount issue here?), either way it would silence the output. import sys, io sys.__stdout__ = sys.stdout = io.TextIOWrapper(io.open(sys.stdout.fileno(), "wb", -1), encoding='utf-8', errors='surrogateescape', newline="\n", line_buffering=True) sys.__stderr__ = sys.stderr = io.TextIOWrapper(io.open(sys.stderr.fileno(), "wb", -1), encoding='utf-8', errors='surrogateescape', newline="\n", line_buffering=True) This all works as expected without bug [4] (above), however on exit I get an assert in MSVCR90.DLL's write.c (called from python32_d.dll): _VALIDATE_CLEAR_OSSERR_RETURN((_osfile(fh) & FOPEN), EBADF, -1); I'd rather not loose more time debugging why this assert happens, IMHO this is too low-level a way to change the encoing of stdio/stderr and error-prone too, so some way to reliably set PYTHONIOENCODING from a program embedding python is still needed. -- - Campbell _______________________________________________ Python-Dev mailing list Python-Dev@python.org http://mail.python.org/mailman/listinfo/python-dev Unsubscribe: http://mail.python.org/mailman/options/python-dev/archive%40mail-archive.com