An odd suggestion/request here, hope it's the right place to discuss it.

So I was trying to install python on the Xbox series S (yup..), so far I got 
the embedded x86_64 version for windows to work, however, I was unable to get 
packages to install properly.
I'm not familiar enough with Windows to know how the installation is supposed 
to be laid out, but I figured it might be just a side affect from using the 
embedded version.
Now I need to mention that the Xbox is an odd NT based system, it can run 
win32/UWP apps, but it comes with a strict requirement of x86_64 and therefore 
has no SysWoW64 to support i386.
Naturally, I tried to use the distributed installer, and that's when I found 
out that the x86_64 installer itself was in fact compiled for i386.
I can compile a one-off build for myself and go on with my life, but I also 
realized it's an oversight because the installer should never assume the target 
system has backwards compatibility for older architectures and stick to the 
target architecture throughout the installation phase.

I know It's an extreme edge case, but I guess it's valid and make sense.
Let me know what you think, and how (or if) I should proceed from here.

DanyL.
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