Hi, I'm trying to retreive mouse event in a python thread using pygame. It's not working and I don't know why! Here is the code:
<snippet on> import pygame, sys, os, threading from pygame.locals import * from threading import * class Display(Thread) : """Class managing display""" def __init__(self, xRes = 640, yRes = 480): Thread.__init__(self) #initializing display self._xRes = xRes self._yRes = yRes pygame.display.init() self._window = pygame.display.set_mode((xRes, yRes)) pygame.display.set_caption('Display') self._screen = pygame.display.get_surface() pygame.display.flip() self._log = [] def input(self, event): if event.type == KEYDOWN: sys.exit(0) else: print event def run(self): print "starting event handling thread" i = 0 while True: self.input(pygame.event.wait()) disp = Display() disp.start() <snippet off> When I put the content of the run and input functions in the main thread, it's working, why not in the thread? -- http://mail.python.org/mailman/listinfo/python-list