Okay, this is a game. So the points are abstract. It's like an arcade game in respect to the points. They don't actually mean or represent anything. The only point is to get a high score. The idea is that the faster the user acts (or reacts) the greater amount of points they'll receive. Simplified, I need a fuction or statement that takes in a small number and spits out a big number. The smaller the input, the larger the output.
Erik Max Francis wrote: > Jay wrote: > > > I'm writing a game script and the point system will be based upon time. > > The less time there is between event one and event two, the higher > > score you'll get for event two. However, I've got a problem figuring > > how to do this. Here's why. I don't want the score system to just be > > a straight charted system. Y'know, like if the time is between x and y > > then the points you get are z. I want to mathematically figure out the > > pointage. That's what I can't figure out how to do. If it were such > > that the more time there is, the more points there are, that would be > > easy. I could just multiply the time by something or other. Or, if > > there was a time limit between the two events, that, too, would be easy > > because I could subtract the amount of time spent from the possible > > amount of time and multiply by something for points. Neither of these > > are the case. Any suggestions? > > You haven't indicated what _is_ the case, so this question cannot yet be > answered. You have to specify what the points measure, how they measure > it, and how they change over time. Once you do that, you can define (or > get help defining) how to calculate them. As it is you've not given > nearly enough information to answer your question. > > -- > Erik Max Francis && [EMAIL PROTECTED] && http://www.alcyone.com/max/ > San Jose, CA, USA && 37 20 N 121 53 W && AIM, Y!M erikmaxfrancis > Get married, but never to a man who is home all day. > -- George Bernard Shaw -- http://mail.python.org/mailman/listinfo/python-list