nelson - wrote:

>    i want to build up a simple 3d interactive geometry application in
> python. Since i want to run it without 3D acceleration (a scene will
> be quite simple)

the scene is simple so I don't want to use a well-supported and widely 
used standard API because it might use hardware acceleration under the hood?

I know they keep saying that premature optimization is evil, but I'm not 
sure premature unoptimization is any better :-)

anyway, here are some links:

     http://www.vpython.org/
     http://panda3d.org/
     http://www.google.com/search?q=python+3D

</F>

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