nelson - wrote: > i want to build up a simple 3d interactive geometry application in > python. Since i want to run it without 3D acceleration (a scene will > be quite simple)
the scene is simple so I don't want to use a well-supported and widely used standard API because it might use hardware acceleration under the hood? I know they keep saying that premature optimization is evil, but I'm not sure premature unoptimization is any better :-) anyway, here are some links: http://www.vpython.org/ http://panda3d.org/ http://www.google.com/search?q=python+3D </F> -- http://mail.python.org/mailman/listinfo/python-list