Hi all,

I think this is ctypes related but how can I call the glShaderSourceARB
function?

The function have this header:

glShaderSourceARB( GLhandleARB(shaderObj), GLsizei(count),
POINTER(arrays.GLcharARBArray)(string), GLintArray(length) ) -> None

I call the function with someting like: glShaderSourceARB(self._object,
1, sourceString, 1)

The error is
"expected LP_GLcharArray instance instead of str"

In fact I don't have any information on how to use this function.
This is the last version of pyopengl available on the CVS
(PyOpenGL-3.0.0a5-py2.5.egg)

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