> Well, pyogre has few problems with maintenance, and new bindings to
> Ogre engine was
> created using Boost.Python( http://www.ogre3d.org/wiki/index.php/PyOgre )

oh
last time i played with pyogre they made a transition from boost to
swig :)
so they are back again at boost
(the problem with boost was the slow recompilation time with all the
gccxml parsing and a few other problems which maybe got resolved)

> --
> Roman Yakovenko
> C++ Python language binding
> http://www.language-binding.net/

thanks for the info this py++ looks promising

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