> Well, pyogre has few problems with maintenance, and new bindings to > Ogre engine was > created using Boost.Python( http://www.ogre3d.org/wiki/index.php/PyOgre )
oh last time i played with pyogre they made a transition from boost to swig :) so they are back again at boost (the problem with boost was the slow recompilation time with all the gccxml parsing and a few other problems which maybe got resolved) > -- > Roman Yakovenko > C++ Python language binding > http://www.language-binding.net/ thanks for the info this py++ looks promising -- http://mail.python.org/mailman/listinfo/python-list