On Aug 12, 2:03 pm, Jorgen Grahn <[EMAIL PROTECTED]> wrote: > On Sat, 11 Aug 2007 15:07:25 -0000, Dave <[EMAIL PROTECTED]> wrote: > > Hi there. I'm a beginner at Python and I'm writing my first Python > > script. It's a text adventure about coffee and mixing drinks and being > > crazy and such. I keep updating it and want my friends to beta test it > > for me, but some of them don't have the right version of Python or > > don't want to get Python at all. Is there an easy way I can set up a > > public telnet server so they can just telnet the server and play it? > > - get yourself a Unix machine with a real, routable IP address > - enable telnet (or better, ssh) access > - create a new user > - make the game this user's login shell, or let her login script > exec the game > - test it out > - distribute address, user name and password to people > > "netcat ... -e the_game" may be another option. > > However, the security implications of this may be serious. You should > assume these people can get local user shell access whenever they feel > like it, and use your machine for evil purposes. I trust my brother > with local access to my machines, and noone else[1]. > > /Jörgen > > [1] Well, his two cats too, but they have never logged in so far. > Probably forgot the password, too. > > -- > // Jorgen Grahn <grahn@ Ph'nglui mglw'nafh Cthulhu > \X/ snipabacken.dyndns.org> R'lyeh wgah'nagl fhtagn!
Thanks for the suggestions. I'm actually on Linux and a friend helped me enabled SSH and make the game the login script for a dummy account, but then he was generous enough to let me put it on a spare server of his too. :) As for the py2exe suggestion, I actually just tried that yesterday so now there's a Windows Executable version of the game for friends to try as well. Both versions are available, plus source, from http://thegriddle.net/python/ if you want to check it out. Thanks again! Dave
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