On Tue, 18 Sep 2007 16:02:38 -0700, Aaron J. M. wrote: > There are many objects that I want be able to move in and out of > memory at runtime; namely the game levels. I only want one level in > memory at a time, so I want to be able to unpickle specific Level > objects as the player moves between levels. I would prefer my > serialized objects to reside in one file. > > I haven't come across references that say how to do something like > what I'm describing. Does anyone here know what techniques I have to > employ here?
Take a look at the `shelve`-Module. Another option might be pickling to individual files and store them in a ZIP archive. Ciao, Marc 'BlackJack' Rintsch -- http://mail.python.org/mailman/listinfo/python-list