In addition to EVE Online, Disney's Toontown Online is another example, along with Psi-Ops and Civ 4. Irrational, DICE, Totally Games and Troika all reportedly use Python in some capacity, either for gameplay scripting or as a development tool. At GDC 2008, a couple weeks from now, there are two sessions on Python. I'm presenting the first one below, which focuses on Python as a game development tool for TAs: Python for Technical Artists https://www.cmpevents.com/GD08/a.asp?option=C&V=11&SessID=6459 The other one, from the runtime front: Snakes on a Seamless Living World!: Stackless Python as a Scripting Language https://www.cmpevents.com/GD08/a.asp?option=C&V=11&SessID=6464 This goes back to 2002, but here's a good article from Bruce Dawson on the use of Python for gameplay scripting. http://www.gamasutra.com/view/feature/2963/gdc_2002_game_scripting_in_python.php <http://www.gamasutra.com/view/feature/2963/gdc_2002_game_scripting_in_python.php> -- Adam Pletcher Technical Art Director Volition/THQ www.volition-inc.com
________________________________ From: [EMAIL PROTECTED] on behalf of t3chn0n3rd Sent: Sun 2/3/2008 8:05 AM To: python-list@python.org Subject: python for game programming Is Python program language popular for game programming? -- http://mail.python.org/mailman/listinfo/python-list
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