In addition to EVE Online, Disney's Toontown Online is another example, along 
with Psi-Ops and Civ 4.  Irrational, DICE, Totally Games and Troika all 
reportedly use Python in some capacity, either for gameplay scripting or as a 
development tool.
 
At GDC 2008, a couple weeks from now, there are two sessions on Python.  I'm 
presenting the first one below, which focuses on Python as a game development 
tool for TAs:
 
Python for Technical Artists
https://www.cmpevents.com/GD08/a.asp?option=C&V=11&SessID=6459
 
The other one, from the runtime front:
 
Snakes on a Seamless Living World!: Stackless Python as a Scripting Language
https://www.cmpevents.com/GD08/a.asp?option=C&V=11&SessID=6464
 
This goes back to 2002, but here's a good article from Bruce Dawson on the use 
of Python for gameplay scripting.
http://www.gamasutra.com/view/feature/2963/gdc_2002_game_scripting_in_python.php
 
<http://www.gamasutra.com/view/feature/2963/gdc_2002_game_scripting_in_python.php>
 
 
--
Adam Pletcher
Technical Art Director
Volition/THQ
www.volition-inc.com

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From: [EMAIL PROTECTED] on behalf of t3chn0n3rd
Sent: Sun 2/3/2008 8:05 AM
To: python-list@python.org
Subject: python for game programming



Is Python program language popular for game programming?

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