sprad wrote: > I'm a high school computer teacher, and I'm starting a series of > programming courses next year (disguised as "game development" classes > to capture more interest). The first year will be a gentle > introduction to programming, leading to two more years of advanced > topics. > > I was initially thinking about doing the first year in Flash/ > ActionScript, and the later years in Java. My reasoning is that Flash > has the advantage of giving a quick payoff to keep the students > interested while I sneak in some OOP concepts through ActionScript. > Once they've gotten a decent grounding there, they move on to Java for > some more heavy-duty programming. > > I've never used Python, but I keep hearing enough good stuff about it > to make me curious. > > So -- would Python be a good fit for these classes? Could it equal > Java as the later heavy-duty language? Does it have enough quickly- > accessible sparklies to unseat Flash? > > I want to believe. Evangelize away. > I think it's a good idea (to use python), Mr. Swinnen, a high school teacher in Belgium wrote a book out of the course that he created for his programming class : Apprendre à programmer avec Python, 2e édition, O'Reilly. His course was originally a translation of Allen B. Downey's Open-source book (see : http://www.greenteapress.com/free_books.html).
I think this is proof of concept, no? Gabriel -- http://mail.python.org/mailman/listinfo/python-list